Peter Richardson's long-awaited look at the history of the Commando pocket library has finally arrived in the shape of an Illustrators special entitled Daggers Drawn!, named (I presume) after the famous Sykes Fairbairn dagger in the Commando logo. "The Art of Commando" is an alternate title that sums up the contents pretty well.
Commando has been running for almost 60 years—it will hit its sixth decade in June 2021—and has achieved some astonishing milestones along the way, not least of which is the incredible number of issues. As recently as August 2019, Beano recently celebrated its 4,000th issue, the longest-running comic in the UK, having launched in 1938.
Commando passed the 4,000 issue mark way back in April 2007 and raced past issue 5,000 in March 2017. Four new issues appear without fail every fortnight and recently there have been a few interesting developments with the title, introducing some new cover artists, some new writers, including a number of female writers, re-introducing some old favourite characters, and experimenting in both story and artwork.
With such an extensive legacy, it was always going to be impossible to cram everything you would want even with 144 pages to play with. Daggers Drawn! makes a valiant effort and tells the story of Commando through a few key individuals whose names are inextricably linked to the title, with the larger portion of the book dedicated to Ken Barr, Gordon Livingstone and Ian Kennedy.
After an overview of the title's history by Peter Richardson, the meat of the issue, with an incredible selection of Ken Barr's covers reproduced from original art and looking astonishing. The difference between the artwork and how it was printed on its initial appearance makes you wish that Thomsons would open up their archive and publish a whole book of cover art by Barr, Jordi Penalva and others in the style of their recent celebration of The Art of Ian Kennedy.
Barr's covers set the tone for Commando for years to come, his tough, rugged Second World War warriors in the foreground of the picture, snarling in anger, or grim-faced in the jaws of peril. He was a master of all three fighting arms of the military—Army, Navy and Air Force—and was key to the pocket library's early success.
Ian Kennedy painted his first Commando cover in 1970 and is about to celebrate 50 years associated with the title, a far longer association than Barr's (who left for the USA in 1967). While Barr set the tone, Kennedy took up the baton and ran with it and has now produced over 1,000 covers. Calum Laird introduces him as not only a masterful painter, but also as a thoroughly decent person whose company he has enjoyed many times.
Gordon Livingstone spent almost his whole career as a Commando artist. If you don't know the name, you will easily recognise his work, which graced about 370 issues, of which over 200 have been reprinted. Peter Richardson's insightful interview finally gives Livingstone some of the credit he deserves for making Commando the vibrant, action-filled title it remains as today.
This latter is reflected in a gallery of work by some of the paper's leading artists, from fab favourites like Victor de la Fuente to almost unknowns like Cecil Rigby. Newcomers are represented by interviews with Neil Roberts, Keith Burns and Graeme Neil Reid, who are keeping the legacy of Commando's action-packed covers alive, while Sean Blair offers some insight into what it's like to write for the series.
As with all these special editions, Daggers Drawn! is a feast for the eyes, offering a unique opportunity to see dozens of pieces of arwork as they were painted rather than as they were (often badly) printed. Modern digital printing is something we should all be grateful for.
For more information on Illustrators and back issues of the regular quarterly title, visit the Book Palace website, where you can also find details of their online editions,
and news of upcoming issues. There is another new special issue available, The Art of Brian Bolland, which I'll take a look at next week.
Showing posts with label Commando. Show all posts
Showing posts with label Commando. Show all posts
Monday, December 02, 2019
Saturday, November 09, 2019
DC Thomson releases
Fans of Starblazer have spent years asking for reprints of the classic pocket library title that ran between 1979 and 1991. Well, DC Thomson have now released a pair of titles as part of their new range of reprints that has so far included two volumes of Ramsey's Raiders from the pages of Commando. Unlike the Ramsey's volumes, these are not newly coloured, but reprinted in the original black & white.
Here are the details of those two recent releases... and if anyone cares to review them, I'll be happy to publish here on Bear Alley.
Ramsey's Raiders Volume Two
D. C. Thomson Media ISBN ???, 2019, 136pp, £14.99.
Commando presents Ramsey’s Raider’s Graphic Novel – Volume 2 and the return of the Special Raiding Force!
The ragtag crew of mavericks commanded by the intrepid Captain Jimmy Ramsey are back again in full graphic novel format, its original black-and-white interior artwork reborn with dazzling colour! Plus, the Volume features the first of Ramsey’s Raiders stories by the alternative interior artist, Mike White.
Published since 1961 by DC Thomson Media, Commando is Britain’s longest running war comic. The graphic novel brings together the third and fourth Raiders issues: #3869 ‘Ramsey’s Island Raiders’ and #3874 ‘The Raider’s Revenge’ reprinted with eruptions of colour by colourist, Scott Dunbar, and lettering by Grant Wood!
The 136-page collection also includes biographies about the Ramsey’s co-creator and writer, Ferg Handley, interior artists; Mike White and Keith Page, and cover artist Ian Kennedy alongside Kennedy’s original covers.
Starblazer Volume One
D. C. Thomson Media ISBN 978-184535799-3, 2019, 132pp, £12.99.
Originally published between 1979 and 1991 by DC Thomson, Starblazer was the pocket-sized, Science Fiction comic, presenting action and adventure stories set throughout space and time, overflowing with alien alliances, wonderful worlds and tantalising technology. This graphic novel presents issues #45 ‘Operation Overkill’ from 1981 and #71 ‘Jaws of Death’ from 1982, refreshing and rescaling the artwork to full graphic-novel size, whilst retaining the charm of their original black and white format.
‘Operation Overkill’ provides a glimpse into some of British comic legend Grant Morrison’s earliest work, where Argentinian illustrator Enrique Alcatena’s artwork brings such imaginations to life in exquisite detail. Likewise, ‘Jaws of Death’ by D Broadbent showcases Mick McMahon’s instantly recognisable, clean and confident draughtsmanship. Together, they present some of the best of British Science Fiction in a highly-collectible and well considered format, appealing to a contemporary audience as well as fans of the original pocket-size publication.
Supplemented by the original, full-colour cover art by Keith Robson for both issues, a fresh new wraparound cover by Neil Roberts brings these classic stories into a contemporary, yet familiar field.
Bonus content comes in the form of a brief history of the well-loved cult comic with an Ian Kennedy Easter Egg in the mix, an exclusive interview with artist Neil Roberts, and insights from a conversation with Grant Morrison by Professor Christopher Murray. A must-have for Science Fiction and British comic fans alike.
Here are the details of those two recent releases... and if anyone cares to review them, I'll be happy to publish here on Bear Alley.
Ramsey's Raiders Volume Two
D. C. Thomson Media ISBN ???, 2019, 136pp, £14.99.
Commando presents Ramsey’s Raider’s Graphic Novel – Volume 2 and the return of the Special Raiding Force!
The ragtag crew of mavericks commanded by the intrepid Captain Jimmy Ramsey are back again in full graphic novel format, its original black-and-white interior artwork reborn with dazzling colour! Plus, the Volume features the first of Ramsey’s Raiders stories by the alternative interior artist, Mike White.
Published since 1961 by DC Thomson Media, Commando is Britain’s longest running war comic. The graphic novel brings together the third and fourth Raiders issues: #3869 ‘Ramsey’s Island Raiders’ and #3874 ‘The Raider’s Revenge’ reprinted with eruptions of colour by colourist, Scott Dunbar, and lettering by Grant Wood!
The 136-page collection also includes biographies about the Ramsey’s co-creator and writer, Ferg Handley, interior artists; Mike White and Keith Page, and cover artist Ian Kennedy alongside Kennedy’s original covers.
Starblazer Volume One
D. C. Thomson Media ISBN 978-184535799-3, 2019, 132pp, £12.99.
Originally published between 1979 and 1991 by DC Thomson, Starblazer was the pocket-sized, Science Fiction comic, presenting action and adventure stories set throughout space and time, overflowing with alien alliances, wonderful worlds and tantalising technology. This graphic novel presents issues #45 ‘Operation Overkill’ from 1981 and #71 ‘Jaws of Death’ from 1982, refreshing and rescaling the artwork to full graphic-novel size, whilst retaining the charm of their original black and white format.
‘Operation Overkill’ provides a glimpse into some of British comic legend Grant Morrison’s earliest work, where Argentinian illustrator Enrique Alcatena’s artwork brings such imaginations to life in exquisite detail. Likewise, ‘Jaws of Death’ by D Broadbent showcases Mick McMahon’s instantly recognisable, clean and confident draughtsmanship. Together, they present some of the best of British Science Fiction in a highly-collectible and well considered format, appealing to a contemporary audience as well as fans of the original pocket-size publication.
Supplemented by the original, full-colour cover art by Keith Robson for both issues, a fresh new wraparound cover by Neil Roberts brings these classic stories into a contemporary, yet familiar field.
Bonus content comes in the form of a brief history of the well-loved cult comic with an Ian Kennedy Easter Egg in the mix, an exclusive interview with artist Neil Roberts, and insights from a conversation with Grant Morrison by Professor Christopher Murray. A must-have for Science Fiction and British comic fans alike.
Labels:
Commando,
Starblazer
Wednesday, August 03, 2016
The Commando Interviews Part 10: An Essay on War Comics
By Sarah Allison
(Please note: This essay was originally published in 2006 and some information in it may be out of date.)
Commando is a series of war comics first published by D.C. Thomson in 1961. They have been the only war comic in print for the last ten years and print eight issues every month. This essay will explain the reason for their popularity and their continuing longevity as we move through an era of developing technology, with the Internet, computer games and DVDs being the frontrunners of modern entertainment. This essay will analyse the historical context of British comic books by briefly outlining popular titles and discussing the reasons for their success or decline.
It will identify the initial success of Commando comics by comparing them to other similar titles published at the time such as Air Picture Library (1960) and War Picture Library (1960). It will also compare Commando with 2000AD (1977). Like Commando, 2000AD is still running today.
The essay will conclude by identifying Commando's core audience and the reason for their loyalty. Having sent emails to the current Editor George Low, and some of the collectors. The essay will use their responses, as well as information gathered from a wide range of material to provide evidence for why Commando comics have remained popular for so many years without changing their format, major themes or story concepts.
In 1880 a number of American newspapers began to publish on Sundays despite campaigns for the continued observance of Sabbath. (A. Aldridge & G. Perry, 1971). It was Joseph Pulitzer who first used the Sunday supplement as a showcase for his newspaper, The World. In order to attract readers, he increasingly used colour and cartoons. These are said to have lead directly to Richard Outcaults historic ‘Yellow kid’ on 16th February 1896, reputed to have signalled the birth of the comic as a distinct medium. (Horn, M, 1976).
It is said that the Funny Folks (1874) was the first British comic publication more than twenty years earlier although many argue that the first British comic strip was Ally Slopers Half Holiday which appeared 3rd May 1884. The first adventure of ‘Ally Sloper’ had appeared in Judy Magazine in 1867 (Sabin. R, 2003). Ally Slopers Half Holiday was published in London by the Dalziel brothers. It was a great success and pioneered a whole new format. The year 1890 saw the birth of two great comic papers which were around for over sixty years. These were Comic Cuts and Illustrated Chips. They were both published by Amalgamated Press and were the inspiration of its twenty-five-year-old proprietor, Alfred Harmsworth, who had just inherited the company. (British Library Board, 1999). Illustrated Chips and Comic Cuts notoriously republished material from American and British newspapers. Their success was such that Harmsworth was able to launch both the Daily Mirror and the Daily Mail newspapers with the profits. (A. Aldridge & G. Perry, 1971).
More comics followed in the 1890´s, such as Wonder (1892), also from Amalgamated Press, Larks (1893) from Dalziel and Comic Life (1899) from Hendersons. Despite this Comic Cuts and Illustrated Chips remained the leaders in the field.
In 1914 publishers saw the youth market as the most profitable so they produced comics aimed at children. Rainbow (1914) and Film Fun (1920) appeared and both did extremely well until D. C. Thomson launched three comics in the 1930s. These were The Dandy (1937), The Beano (1938) and Magic (1939). The first two still remain today and are perhaps the most well known British comics. Although Film Fun was hugely popular it used real comedians and therefore had to remain tame to keep within libel laws, whereas Beano, Dandy and Magic ridiculed teachers, policemen and other officials at every opportunity making them far more popular than their rivals. (A. Aldridge & G.Perry, 1971).
The Second World War was hard on comics, paper shortages and restricted circulations meant that titles vanished. Ian Norrie summarises the impact of World War Two on the book trade as follows:
Compulsory national service was introduced in June 1939, three months before the declaration of war, and it eventually left few but the old and the unfit in most publishing offices and bookshops. Air raids brought loss of life and property, also dislocation of trade… paper was rationed and rose dramatically in price and many important books went out of print for the duration and longer.—Ian Norrie, 1984, pg.951950 was the start of a new era, after the drab post war years it was the beginning of a new way of living. Hulton Press entered the comic field with Eagle (1950). Eagle was a science fiction comic and the first edition sold 1 million. The science fiction element was new and exciting, however the novelty wore thin and their sales quickly began decreasing as children became interested in other forms of entertainment such as television and music.
Due to the loss of interest from the once profitable youth market comic companies decided to rekindle their lost adult audience. As the war had a real resonance for boys growing up in the 1940´s war comics were the natural choice for publishing houses. The 1960s saw a surge in war comics such as War Picture Library (1960), Ace Picture Library (1960) and Victor (1961).
1961 was the year that D. C. Thomson first published Commando war stories in pictures which was an immediate success. Commando war comics are a series of British comic books that draw their main themes and backdrops from incidents of the First and Second World Wars. They are action and adventure stories in black and white drawings. They contain certain characteristics without which no issue of Commando would be complete, such as cowardice, patriotism, dying for the sake of ones country, enmity turning to friendship and noble actions in the face of danger (J. Donal, 2006). What made Commando so popular were these characteristics, the graphic art work and the portrayal of the soldiers which maintained the positive national stereotype. Soldiers in the Commando stories were brave, honourable and heroic.
Competition between war comics was fierce in the 1960s. Chick Checkley who was the editor of D. C. Thomson at the time decided not to compete with Fleetway in terms of content and writing as Fleetway had the biggest budgets and access to the best studios in Europe, instead Checkley made Commando more lurid than War Picture Library and other war comics by hiring Ken Barr to create gritty and outrageous front covers.
His Nazis wore the blackest shiniest jack boots ever; all his characters had gritted teeth, bulging eyeballs and enough tungsten back lighting to sear your retinas.—Peter Richardson, interview with Mike Eriksson, July 2004The covers were the nearest thing in Britain to American Pulp Art and they aroused a voracious curiosity that could only be relieved by buying them. (P. Richardson, 2004). Checkley knew he couldn’t actually better the writing of the Fleetway competition, so he chose stories that were strong on concept. Commando weren’t striving to be politically correct either and other titles seemed sedate and boring in comparison. Commando’s popularity soon increased and as it did they produced more comics. From 2 issues per month in the first year, then 3, then 6 and eventually 8, which we still have today. Commando’s peak years were the 1960s.
During the late 1970s the industrial economy of Britain experienced a rapid drop in manufacturing and other industrial sectors. Manufacturing lacked the flexibility and skills needed to move into new markets. (Bilton, T et al, 2002). British comics were in steady decline due to competition from more sophisticated American imported titles. Both the publishers D. C. Thompson and IPC/Fleetway, who dominated the British market, created a range of comics by a factory production-line editorial system which hadn’t changed since the war. (R. Loveday, 2004). The British public were looking for something ahead of it’s time and slick. The appearance of 2000AD in 1977 was just that. This comic was seen as a natural successor to comics such as Eagle.
…these predecessors had an essentially benign, utopian take on technological fantasies of the future - catching the optimistic mood of the Britain of their period - 2000AD was an animal of an entirely different nature.—(R. Loveday, 2004).2000AD excited the public and as a result of its appearance a number of new more adult orientated titles arose like Crisis (Fleetway, 1988), Deadline (Tom Astor, 1988) and Strip (Marvel UK, 1990). Unfortunately there wasn’t enough demand for them and none of them have survived.
2000AD has shown greater longevity than all its science-fiction predecessors. The reason for its success is in its ability to appeal to a young, unsophisticated audience whilst simultaneously appealing to a more knowing, older fan market. 2000AD out sold many of its competitors and because of this many titles finished. Despite many of Commando's readers, also turning to 2000AD Commando continued to sell 8 issues per month and retained a strong fan base. Commando was certainly not as glamorous as 2000AD but unlike other titles it didn’t try to compete with the new science-fiction image and D.C.Thomson kept publishing Commando comics in the same digest format, using the same concepts.
There are currently 96 issues of Commando published every year. 24 of these are reprints. There are thousands in the collection, and the most recent issue is number 3878. (Lawrence Curtin, 2004). The comic has remained a war comic but its themes have changed over the years.
Themes range from ancient history (Romans, Persians) right up to first Gulf war.—George Low, email to Sarah Allison, Jan 2006George Low has been the Editor since 1963 and Ian Kennedy is the longest serving cover artist. He still creates around 20 covers a year. The writers tend to come and go but two recent writers are Ferg Handley and David Whitehead. Commando annuals were published in 1989 and 1990, but they didn’t sell well and there haven’t been any since.
The 21st Century has seen an even more rapid decline for comics than previous decades. There is no sign of growth in circulation for the few remaining titles and no sign for new launches from mainstream publishers. Comics seem to be more underground and older titles are mainly sold for the collecting market rather than the youth of today. Increasing numbers of small press and fanzine titles are being produced due to the cheapness and professional appearance of desk top publishing programs. (J. Donal, 2006). There is also an American reprint market but very little in the way of upcoming British titles. It is not surprising when the comic format has to compete with new media such as the Internet, Computer Games and DVDs. Children and adults alike are always waiting for the next modern gadget to come onto the market. Comics in general are regarded as a thing of the past and a way of looking back at our history. When Peter Richardson was asked in a recent interview if he thought titles such as Battler Britton and other titles of years gone by to be republished, he answered:
Definitely not! The whole thing about comics is like any other valid art form; they are a reflection of the society that spawns them. Battler Britton worked in the late fifties and early sixties but a lot has happened since then and unlike heroes like Superman and Batman whose historic references are less obvious, poor old Battler Britton, Captain Hurricane et al. are going to look a tad anachronistic these days.—Peter Richardson, Interview with Mike Eriksson, July, 2004If this is the case, what is it about Commando comics that allow it to continue and remain so popular? The answer may be with the audience. The audience has an extremely broad age range. "Readers from 8 to 80" (G. Low, 2006). It seems that many of the collectors are older than 30 and that the younger readers are their children. This opinion is shared by Mike Eriksson.
In my opinion Commando has got a core audience of buyers that are probably older than 30… It seems that the love for Commando is passed down from one generation to the next…—Mike Eriksson in email to Sarah Allison, Jan 2006Like 2000AD, Commando is able to appeal to a young audience whilst also appealing to the original readers. As well as appealing to a broad age range. Commando also appeals to the international market and exports issues to Canada, Australia and New Zealand, as well as occasionally to France, Norway and Greece (G. Low, 2004). There are also collectors in other countries and as Mike Eriksson (2006) points out "eBay makes it very easy to start a collection". Mike Eriksson is a Swedish writer and author of ‘Den svenska Victory hemsidan’ (Swedish Victory Home page) which is a website dedicated to classic war comics. It contains lots of information about Commando including interviews with Commando staff and collectors. It also has some information about a title from that is produced in Finland called Korkeajännitys (1953) edited by Asko Alanen, which is mostly republished Commando stories and is said to have a large readership. In Britain there is only 1 fan magazine called Achtung! Commando by Peter Richardson. There are only 4 issues so far but more on the way. There is also a Commando webpage by Lawrence Curtin. In previous years it has been difficult to get hold of Commando comics as they don’t sell in local newsagents but this year D. C. Thomson have published The Dirty Dozen which is a collection of the best twelve Commando comics. This has been on sale in high street bookshops such as Waterstones. This could be an indication of Commando reaching a more mainstream audience or an attempt to revive a dying comic.
To understand why Commando has succeeded for so long, not only do we need to look at the audience but also at the content and concept of the stories themselves. World War Two remains an interesting subject which has significance to people in modern Britain. It is recognised by many as a war that needed to be won for the sake of a democratic system and social equality; therefore stories based in World War Two may always be popular. Films such as The Thin Red Line and Saving Private Ryan and computer games such as Medal of Honour are a more graphic and exciting medium for these stories. The games and film industry provide much of today’s youth with a form of education as and entertainment. Playing Medal of Honour may feel more interactive than reading a comic. However, whilst films and computer games are stiff competitors for Commando comics they do indicate that interest in World War Two is ever present and will be for many more years.
Commando has remained popular for so long. Not only because of its ability to appeal to a wide age range and across cultures but also because of the continuing fascination of World War Two. In order to avoid seeming anachronistic they have also sometimes diverted from the original backdrops of the First and Second World Wars and set their stories in ancient Persia and more recent wars. They have even on occasions used a western or science-fiction theme but have always kept the same strong concept of good prevails over evil. They have changed certain aspects. For example their characters no longer smoke and although you still get the odd reference to ‘macaroni munching’ Italians the racial serotypes used in Commando are far more light hearted than in the earlier years. Generally Commando have managed to adapt enough to attract modern readers whilst stylistically they have remained the same and used the same concepts to retain the original readership. Although the popularity of comics is ever decreasing there may always be those of us whom prefer the traditional literary medium and although Commando comics might not be to everyone’s taste there may always remain a market of war comics. D. C. Thomson has the monopoly in that field and there fore as long as they print Commando comics there will always be somebody waiting for the next issue to add to their collection.
The above essay by Sarah Allison was originally published by Michael Eriksson in May 2006 on his late and much lamented website Where Eagles Dare. It appears here with Mike's permission.
Labels:
Commando
Wednesday, July 20, 2016
Rodrigo
Rodrigo was active in the mid-1960s with at least a couple of UK credits. Almost certainly a Spanish artist... or perhaps two artists, one providing internal artwork in 1966 and another producing a cover in 1968. If anyone can reveal more about Rodrigo, please drop me a line.
Update: Thanks to José Ruiz DelAmor we have a suggestion (see comments below) as to who the artist might be: Rodrigo Muñoz Ballester. An illustrator, cartoonist and painter born in Tangier in 1950, Rodrigo (as he signs himself) is best known for the biographical homoerotic comic serial 'Manuel', first published in the Madrid-based monthly arts magazine Luna in 1983-84 and reprinted, with other works, in book form as Manuel No Está Solo (Ediciones Sinsentido, 2005).
Lambiek describes the work as "A highly experimental and anti-conventional work ... reminiscent of such varied artistic trends as an almost photographic realism, expressionism, surrealism and even abstract art."
(There, that's saved you the effort of translating José's comment!)
If correct, it would mean Rodrigo was drawing for Commando when he was 15 or 16, which may seem a little early for the confident artwork seen below. Still, it wasn't unknown for artists to begin working in studios very young.
Update: Thanks to José Ruiz DelAmor we have a suggestion (see comments below) as to who the artist might be: Rodrigo Muñoz Ballester. An illustrator, cartoonist and painter born in Tangier in 1950, Rodrigo (as he signs himself) is best known for the biographical homoerotic comic serial 'Manuel', first published in the Madrid-based monthly arts magazine Luna in 1983-84 and reprinted, with other works, in book form as Manuel No Está Solo (Ediciones Sinsentido, 2005).
Lambiek describes the work as "A highly experimental and anti-conventional work ... reminiscent of such varied artistic trends as an almost photographic realism, expressionism, surrealism and even abstract art."
(There, that's saved you the effort of translating José's comment!)
If correct, it would mean Rodrigo was drawing for Commando when he was 15 or 16, which may seem a little early for the confident artwork seen below. Still, it wasn't unknown for artists to begin working in studios very young.
Saturday, July 02, 2016
Beltrame
This is a double post inspired by the current celebrations of the 100th anniversary of events from the Great War. A couple of years ago I edited a book about the war, the text written by Mike Butterworth with illustrations by Frank Bellamy, originally for the pages of Look and Learn.
What surprised me was that the series debuted with a cover that had no connection with Bellamy. Instead, Look and Learn used an image painted by an Italian artist named Achille Beltrame, whose artwork graced the covers—both front and rear—of La Domenica del Corrierre for 46 years. Beltrame charted four and a half decades of the 20th century and is still celebrated in his native country.
You can find out more in the short bio. you'll discover if you scroll down the page a little.
The reason for this introduction is because there's a second artist—possibly—called Beltrame who contributed to British comics. However, there's a chance that this artwork is also a reprint and I'm hoping that one of my Italian readers might recognise it from the pages of the famous Italian Sunday paper.
This issue of Commando dates from 1976. Could this be a reprint by Achile Beltrame, or a different artist—perhaps even related. Beltrame was, after all, one of eight siblings. But you'll learn more about him below.
What surprised me was that the series debuted with a cover that had no connection with Bellamy. Instead, Look and Learn used an image painted by an Italian artist named Achille Beltrame, whose artwork graced the covers—both front and rear—of La Domenica del Corrierre for 46 years. Beltrame charted four and a half decades of the 20th century and is still celebrated in his native country.
You can find out more in the short bio. you'll discover if you scroll down the page a little.
The reason for this introduction is because there's a second artist—possibly—called Beltrame who contributed to British comics. However, there's a chance that this artwork is also a reprint and I'm hoping that one of my Italian readers might recognise it from the pages of the famous Italian Sunday paper.
This issue of Commando dates from 1976. Could this be a reprint by Achile Beltrame, or a different artist—perhaps even related. Beltrame was, after all, one of eight siblings. But you'll learn more about him below.
Wednesday, June 29, 2016
The Commando Interviews Part 9: Writing for Commando
Writing for Commando
By David Whitehead
For as long as I can remember, all I’ve ever wanted to do is write. And having read Commando since I was knee-high to the proverbial grasshopper, it will come as no surprise to discover that one of my earliest ambitions was to write for this wonderful war comic.
As a child, I used to turn out Commando stories for my own amusement, but it wasn’t until the late 1970s - and I was about twenty years of age - that I finally set about trying to turn my dream into reality.
I began by sending a letter to Commando’s editorial offices in Dundee, Scotland, in which I requested some writer’s guidelines. These arrived a few days later, together with an encouraging note from the editor, George Low.
The guidelines were fascinating. They gave a little background information on Commando itself, then offered some very practical do’s and don’ts for any potential contributor. For example: “The main character should be young and attractive, so that the reader will readily identify with him. He can be a tough type or a studious type, but he must be interesting.”
Potential stories needed action - obviously - but more than that they also needed some sort of emotional conflict between the main characters. “Conflict with the enemy,” noted the guidelines, “is frequently secondary to this.”
Stories usually ran for between 130-135 pictures, and the author had to describe each one for the benefit of the artist, as well as write every descriptive panel and bubble of dialogue. Naturally, played-out themes, such as the rescue of V.I.P.s from enemy-held territory, or boys meeting as rivals before the war only to oppose each other again in later life, as soldiers, were to be avoided.
Strong plots and well-drawn characters were the order of the day, then … but at that point, I was still a long way from being able to create either. Blissfully unaware of my shortcomings, I immediately hammered out and submitted no less than three feeble outlines, and though these were all rejected in no uncertain terms, one of them, entitled Ghost of a Chance, would later form the basis for my fourth published Commando, Hidden Helpers.
Over the years I had built up and disposed of about three major collections of Commando, only to start collecting them all over again when I realised just how much I missed them. By the early 1990s I was at it again, picking up the odd issue here and there, as and when I found them, but this time I resolved to build a complete set - something I had never managed to do before - and entertain no thoughts of ever parting with them again.
By now I had been a full-time writer for about eight years. I had written well over a hundred magazine articles and forty-odd books - mostly westerns, but a few romances as well. If you would like to know more about these - and here comes my one moment of shameless self-promotion - please check out my website
Inevitably, that old ambition of writing for Commando hit me again, and in the autumn of 1995 I once more contacted George Low. During the course of my research for a western called Blood Canyon, I had come across a fleeting reference to the contribution made by the Navajo Indians to America’s war effort, and I thought this would be a good starting-point for a yarn I called Warrior Breed. I sent George my synopsis, he liked it and asked to see the first thirty pictures in script form. This was to make sure I understood the correct way to set out an artist’s script, of course. After I produced the thirty pictures, he then told me to go ahead and write the remainder of the script. It was accepted on 10th November 1995 and eventually published as # 2966, Warrior Marines.
About a month later I was back with another story called Dive and Die, which focused on the dangerous work of the Royal Navy’s Underwater Working Party. Again, George liked it and told me to write the script, which was subsequently given the title Duel in the Deep (# 2985).
In January 1996 I submitted an outline called Fighting Mountie. I had been looking around for new or unusual concepts, and it suddenly struck me that, to the best of my recollection, Commando had never published a story featuring the Royal Canadian Mounted Police. This too was accepted, and published as # 2994, but my very next submission, The Guardian Angels, failed to impress. “It’s too predictable, and the supernatural events aren’t convincing enough for our readers,” George wrote in his rejection letter. “I will say, though, that the beginning of the story is intriguing, and I think you should look at the general idea again.”
I did just that, and in April 1996, the story - which revolves around a young Frenchman and the help he receives from three ghostly benefactors - was eventually issued as Hidden Helpers (# 3006). The following month I submitted Doctor’s Orders, which George found “different from any other story we have on the go at the moment, and an intriguing tale which we can use.” Again, I had searched around for another unusual premise, and decided that a story about the Royal Army Medical Corps might just fit the bill. George felt that the story needed expanding, however, and proceeded to offer a number of detailed suggestions, all of which improved the yarn no end.
And this, I think, is one of the things that make George Low such an exceptional editor. He understands perfectly what works and what doesn’t, and he can take a reasonable idea and make it immeasurably better by suggesting an additional twist here, or the introduction of a new character there.
He certainly knows his stuff, too. I remember one particular occasion when I submitted a story called Rescue Ship!, which was subsequently - and quite rightly - rejected. My plot called for a German admiral to return to Germany by U-Boat. But as George pointed out, any German officer of this rank making the journey I was proposing, would have been flown over neutral Sweden or taken by road down through occupied Denmark. Travel by U-Boat wouldn’t even have entered into it.
In any case, the script for Doctor’s Orders was written along the lines George had mentioned, and eventually came out as # 3030, The Getaway Gang.
By the summer of 1996 I had turned my attention to the Texas Rangers, and a story called The Ranger Breed. It began life as a simple story about some German POWs who escape en route to a holding camp in Texas, and the efforts of the Rangers to recapture them. Yet again, however, a not-bad story was elevated to new heights by George’s enthusiastic response. Adding a pair of nasty Nazis who had been sent to find out what the Americans were working on at Los Alamos, New Mexico, he gave the plot real depth, and it eventually saw print as # 3061, Behind American Lines.
By now I had six Commando's under my belt, but this was no guarantee of continued success. I came up with another story in August 1996 which was set in the days following the Normandy landings, and revolved around a German officer who decides to hunt down three escaped British POWs for sport. It was a pretty weak story, as George pointed out, but when I gave it some more thought, I realised that it would become considerably better if I introduced a hero who had was suffering from battle-fatigue. One of his comrades, who felt that he was the weak link who kept letting them down, would then gradually begin to understand what he was going through when his own fear of confined spaces suddenly reared its ugly head.
Confront and Conquer! - as it was called - was accepted in October 1996, but once again George showed his painstaking attention to detail. In one scene I’d had a Junkers 87 attacking British forces. George suggested that I change this to artillery fire. “The Junkers 87 smacks too much of the Dunkirk evacuation,” he wrote, “and not the invasion.” So artillery fire it became. This yarn was subsequently issued as # 3125, Face Up To Fear!
Even if a story was rejected, then, I could always go back to it at a later date and perhaps re-work it. In January 1997 I had an idea about an elite German squad who plan to steal the Crown Jewels, which were removed from the Tower of London during the War and taken to a secret location elsewhere for safekeeping (a location, incidentally, which remains top secret, even today). The idea was that the theft, should it succeed, would have a disastrous effect upon the morale of the nation. George felt that the basic plot was sound, but suggested that I transpose the action to Europe in 1945, and replace the Crown Jewels with some recovered Nazi loot, such as gold bullion.
I never did write the story in that form, but one evening in early 2000 I suddenly saw how I could give my elite German squad a different and altogether more unusual target. But you’ll have to read # 3385, Home-Front Hero, to find out exactly what that target was.
Incidentally, just checking through my files, I see that I submitted two versions of this script, because I really wasn’t satisfied with the first one I mailed in. “This is a first for us,” wrote an appreciative George, “and says a lot for your approach.”
In the summer of 1997 I wrote Commando’s first-ever Indian Wars story, Redman to the Rescue (published as # 3145, Blazing Frontier). I had long been interested in the Old West, of course, and in my opinion Commando had neglected the Indian Wars for too long. I was lucky in that the story was illustrated by Denis McLoughlin, who was himself fascinated by this period of history, and in 1975 compiled a superb reference book entitled The Encyclopedia of the Old West. In May 1997, Denis also drew my story The Santiago Secret, for which I employed another little-used conflict, the Spanish American War. This issue came out under the title Storm Island (# 3167).
I returned to the western setting with Rebel Raiders in October 1998, a story of the American Civil War, which again was one of those conflicts which had been all but ignored by Commando in the past. This story centred around a group of so-called “Galvanized Yankees” - Confederate prisoners-of-war who were given their freedom on condition that they go west and help restore law and order, and looking back on it, I realise that I had pretty good mileage out of this idea. A couple of years later I wrote something very similar as a full-length western called Apacheria. There was also a sequel, entitled Lockwood’s Law, and at the moment (March 2006) I’m about halfway through writing the next book in this series, Kane’s Quest.
My forays into Old West territory haven’t always been as successful, though. Sixgun Showdown centred around the theft of an army payroll, and was rejected - as indeed was another Civil War story called Remington’s Raiders, which dealt with the adventures of a special force of Negro troops.
The Civil War was to give me another two acceptances, though. In May 2000 I wrote # 3402, Camel Cavalry, a story that was inspired by the U S Army’s ill-fated attempt to replace horses with camels in the late 1850s. And the naval battles of the conflict inspired The Fighting Furies (# 3526) in June 2001.
My next Commando, Battle Boats (# 3178) came about after I watched a TV programme about the many strange superstitions of Britain’s fishermen. Being more than a little superstitious myself, I chose to give the Motor Torpedo Boat in the story the number 113 because that was the number of the house in which the script was written.
I stayed with the sea for 1998’s Powder Monkey (# 3246). This was a Napoleonic War story about two young lads, both bitter enemies, who enlist in the Navy to get away from each other. Unfortunately, they both end up aboard the same ship, and share an adventure which eventually makes them forget their differences. George liked the premise, but felt that the plot was too short and too simple. He then listed no less than eight detailed story-points to improve the yarn, and I wasted little time in incorporating these into a revised synopsis. It still wasn’t quite right, however - but once again George came to the rescue, and as soon as his additional ideas were added to the mix, it made for a cracking yarn.
In the summer of 1999 I was researching an article on Ancient Rome for Book and Magazine Collector when I discovered that, as its empire began to fragment sometime around 60 A.D., the Romans were forced to introduce compulsory military service in order to maintain an army of sufficient size. This gave me the basis for a Commando called Outlaw! (# 3346). The plot immediately appealed to George, who suggested a number of additional points to make it work even better, and the finished product was drawn by long-time Commando artist John Ridgway.
Another Commando, # 3552’s Fight to Win!, came about in the same way. I was writing an article on the French Foreign Legion when I happened across a reference to the lesser-known Spanish Foreign Legion. There was so little information then available about this particular fighting force that I could only turn up one reference book. However, it gave me a reasonable basis for a story, although my yarn was hardly original - in fact, I later saw something pretty similar to it in Jean-Claude Van Damme’s movie Legionnaire.
After reading Breakout, Martin Russ’s brilliant re-telling of the Korean War’s Chosin Reservoir Campaign, I came up with Dragons of War (# 3429) in June 2000. What really intrigued me about the story were the KATUSAs - Koreans Attached to the U.S. Army. I felt that I could really do something with these fellows. And in a way, this illustrates just where ideas come from. Fact is frequently stranger and more exciting than fiction, and though there has to be a certain degree of artistic license - “romanticising,” if you will - I believe that just about all of my stories have been based - at least in part - on real-life events.
The same applies to Pull Together!, a story about the Japanese invasion of Singapore, and the work of the so-called “Stay-Behind” parties whose job it was to literally stay behind and harass the enemy at every turn. This one eventually saw print as Sabotage Team (# 3456). And aside from its supernatural overtones, Ghost Fleet (which was published as # 3535’s Phantoms’ Vengeance) was inspired by the sterling work of the “Shetland Bus”.
Although I’ve never taken a rejection personally, I was disappointed when my story Like Father, Like Son was turned down in early 2002. George found it “built on too much of a coincidence” and the action too “ordinary”. But it had come to me in a most extraordinary way - in two separate dreams. The plot unfolded in the first, and the title came to me in the second.
In the July of that year, however, I was given the go-ahead and write the script for Jungle Cop (# 3656), which was set in 1953 Malaya, and told the story of one policeman’s war against Communist terrorists. Once again, a fair percentage of this story was taken from real-life events.
And so it goes on. In February 2003 I wrote a North-West Frontier story called Frontier Fury (# 3679). Next came Rescue Squad (# 3717), a World War II tale showcasing the U.S. Army’s fearsome Alamo Scouts. To date, my last published Commando was The Bamboo Vipers (# 3789), my first Vietnam-era yarn (but not, I hope, my last!). Backed up and awaiting publication now are Coward and Killer! and Ace High, Ace Low, both stories set in World War II Burma.
As for the future - well, I have a stack of ideas. My biggest problem is finding the time to write them all up. But keep watching this space - there are more yarns yet to be told … a lot more!
The above essay by David Whitehead was originally published by Michael Eriksson in March 2006 on his late and much lamented website Where Eagles Dare. It appears here with Mike's permission.
Labels:
Commando
Saturday, May 09, 2015
Llops
Llops is something of a mystery artist. I have not heard of him as an artist outside of Commando, although the period he worked for them (1976-79) was a period that introduced many new names, especially from Spain and Argentina.
I wonder if Llops is a pseudonym—I believe it is Catalan for "wolf". Could this be an artist doing a little work on the side for a different agency? He produced only 15 issues and disappears after only three years.
A quick note: the three samples below are from "Gurkhas to the Rescue" (Commando 4808, May 2015), which reprints a 1978 title. The cover shown above is by Ian Kennedy, not Llops.
STRIPOGRAPHY
Jungle Gypsy (Commando 1057, Aug 1976, by Bernard Gregg)
The Gold of Greece (Commando 1069, Oct 1976, by Daniel)
Across the Border (Commando 1086, Dec 1976, by R. A. Montague)
The Invaders (Commando 1101, Feb 1977, by C. G. Walker)
Crack of Doom (Commando 1121, Apr 1977, by Alan Hebden)
The Diamond Smuggler (Commando 1138, Jun 1977, by Bernard Gregg)
Generals Four (Commando 1169, Oct 1977, by C. G. Walker)
Trail of Terror (Commando 1184, Dec 1977, by C. G. Walker)
Prisoner (Commando 1206, Mar 1978, by R. A. Montague)
Gurkhas to the Rescue (Commando 1225, May 1978, by Bernard Gregg)
Raise the Alarm (Commando 1248, Aug 1978, by R. A. Montague)
Courage Comes First (Commando 1266, Oct 1978, by C. G. Walker)
The Ghosts (Commando 1289, Jan 1979, by Bryan Perrett)
Family of Cowards (Commando 1317, May 1979, by C. G. Walker)
Enemy in Sight! (Commando 1338, Jul 1979, by R. A. Montague)
Tuesday, April 28, 2015
Dailly
The author of a single issue of Commando in the early 1970s, when I decided to take a look into the author, I stumbled across an author of the same surname who sounded promising. It soon became clear I was on the wrong path, but in this case I think it's worth showing my workings.
Marcus Dailly recently had his first novel published. A Fate Better Than Life (CillEll Publications, 2013)—a description of which can be found here:
A back-cover biography reveals the following: Dailly was born in Dundee and started life as a professional footballer, playing in Scotland, England and Ireland, before studying English and Psychology at Dundee University.
He worked as a journalist with a leading Scottish news agency before turning his attention to teaching. He now lives in Dublin, where he worked as a teacher of English and Physical Education. An Irish newspaper, The Argus, carried a brief interview with the author when his novel was published.
Now, the story below is NOT by Marcus Dailly, who was born 1 October 1975, but the urge to write and the Dundee connection makes me wonder whether it was a relative of Dailly's who was responsible for the comic. (Marcus Dailly, incidentally, is the brother of footballer Christian Dailly.)
PUBLICATIONS
Comic Strips
Gallant Enemy, illus. Amador (Commando 712, Jan 1973; rpt Commando 1908, Jul 1985)
Marcus Dailly recently had his first novel published. A Fate Better Than Life (CillEll Publications, 2013)—a description of which can be found here:
A back-cover biography reveals the following: Dailly was born in Dundee and started life as a professional footballer, playing in Scotland, England and Ireland, before studying English and Psychology at Dundee University.
He worked as a journalist with a leading Scottish news agency before turning his attention to teaching. He now lives in Dublin, where he worked as a teacher of English and Physical Education. An Irish newspaper, The Argus, carried a brief interview with the author when his novel was published.
Now, the story below is NOT by Marcus Dailly, who was born 1 October 1975, but the urge to write and the Dundee connection makes me wonder whether it was a relative of Dailly's who was responsible for the comic. (Marcus Dailly, incidentally, is the brother of footballer Christian Dailly.)
PUBLICATIONS
Comic Strips
Gallant Enemy, illus. Amador (Commando 712, Jan 1973; rpt Commando 1908, Jul 1985)
Thursday, April 02, 2015
C. R. Lajeunesse
Carl Lajeunesse wrote a couple of issues of Commando in the late 1970s and sold a thriller to Robert Hale, Dead Man Running, published in 1981.
His full name was Carl Farrington R. Erlewyn-Lajeunesse, born 4 November 1930, who lived in Portsmouth, Hampshire, where he died in 2003, aged 72. He was survived by his wife, Joan, and children Michel and Suzanne.
Unfortunately, little else is known about him or his career, or whether he wrote anything else. His origins can be found in his French-Canadian name. Although born in Canada he lived for most of his life in the UK—in London in the mid-1960s and for many years in Portsmouth.
Further information would be very welcome.
PUBLICATIONS
Comic strips
Uninvited Guests, illus. Mones (Commando 1082, Nov 1976)
Man on the Run, illus. Castro (Commando 1172, Nov 1977)
His full name was Carl Farrington R. Erlewyn-Lajeunesse, born 4 November 1930, who lived in Portsmouth, Hampshire, where he died in 2003, aged 72. He was survived by his wife, Joan, and children Michel and Suzanne.
Unfortunately, little else is known about him or his career, or whether he wrote anything else. His origins can be found in his French-Canadian name. Although born in Canada he lived for most of his life in the UK—in London in the mid-1960s and for many years in Portsmouth.
Further information would be very welcome.
PUBLICATIONS
Comic strips
Uninvited Guests, illus. Mones (Commando 1082, Nov 1976)
Man on the Run, illus. Castro (Commando 1172, Nov 1977)
Saturday, March 28, 2015
Peter Grehan
Peter Grehan has scripted a number of issues of Commando during the 21st century. His LinkedIn profile reveals that he has written widely for film, audio, magazines and technical publications. He began his career as a technical assistant at BP Chemicals in 1974 before joining HTV in Cardiff as an assistant in 1983. He switched to engineering, working in various roles writing procedures and assembly instructions for Mitel Telecom, Electrocoin Automatics, G. E. Aircraft Engines and Quantum Electronics Manufacturing between 1987 and 2000.
In March 2001 he became a technical editor for JPM International, Cardiff. He had previously published small press and in-house magazines and freelanced as a writer since 1999, his work appearing in Manufacturing and Engineering Magazine and elsewhere. In 1999, he penned the audio CD drama Silent Warrior (1999) featuring the Sontarans for BBV; this was followed in the early 2000s with a number of audio internet productions for BTR Productions, an Australian SF group best-known made a number of Doctor Who audio dramas, including Grehan's 3-episode Smokescreen (2002). Most of his contributions were one-off dramas (Time to Go Home (2002), God Rust Ye Merry Gentlemen (2002), Countdown (2003), Crisp and Even).
He had a number of jobs throughout this period, including work as a part-time lecturer at the University of Glamorgan and as a technical author for Contour Premium Aircraft Seating. Since 2008, he has been a visitor services assistant at the Wales Millennium Centre, and he spent a year as a host at the Doctor Who Experience, Cardiff.
His recent writing has included the short film Torn Veil (2009) and the radio play The Quarry (2013). His Natural Born Cyborgs was a finalist in the Sherman Cymru Script Slam Competition in 2009. He has a number of projects in progress, including film scripts and a non-fiction book about science fiction.
PUBLICATIONS
Comics
Pete's Private War, illus. Carlos Pino (Commando 3466, Sep 2001)
The Sands of War, illus. Correa (Commando 3591, Jan 2003)
Down But Not Out!, illus. Vila (Commando 3743, Aug 2004)
Operation "Snowstorm", illus. Vila (Commando 3776, Dec 2004)
Tradition of Honour, illus. Carlos Pino (Commando 4250, Nov 2009)
Friends or Foes?, illus. John Ridgway (Commando 4258, Dec 2009)
The Panther's Claw, illus. Mario Morhain (Commando 4428, Sep 2011)
The Voyage of HMS Onion Wagon, illus. Vila (Commando 4508, Jun 2012)
The Fighting Gendarme, illus. Olivera (Commando 4535, Sep 2012)
Ground Attack!, illus. Carlos Pino (Commando 4699, Apr 2014)
In March 2001 he became a technical editor for JPM International, Cardiff. He had previously published small press and in-house magazines and freelanced as a writer since 1999, his work appearing in Manufacturing and Engineering Magazine and elsewhere. In 1999, he penned the audio CD drama Silent Warrior (1999) featuring the Sontarans for BBV; this was followed in the early 2000s with a number of audio internet productions for BTR Productions, an Australian SF group best-known made a number of Doctor Who audio dramas, including Grehan's 3-episode Smokescreen (2002). Most of his contributions were one-off dramas (Time to Go Home (2002), God Rust Ye Merry Gentlemen (2002), Countdown (2003), Crisp and Even).
He had a number of jobs throughout this period, including work as a part-time lecturer at the University of Glamorgan and as a technical author for Contour Premium Aircraft Seating. Since 2008, he has been a visitor services assistant at the Wales Millennium Centre, and he spent a year as a host at the Doctor Who Experience, Cardiff.
His recent writing has included the short film Torn Veil (2009) and the radio play The Quarry (2013). His Natural Born Cyborgs was a finalist in the Sherman Cymru Script Slam Competition in 2009. He has a number of projects in progress, including film scripts and a non-fiction book about science fiction.
PUBLICATIONS
Comics
Pete's Private War, illus. Carlos Pino (Commando 3466, Sep 2001)
The Sands of War, illus. Correa (Commando 3591, Jan 2003)
Down But Not Out!, illus. Vila (Commando 3743, Aug 2004)
Operation "Snowstorm", illus. Vila (Commando 3776, Dec 2004)
Tradition of Honour, illus. Carlos Pino (Commando 4250, Nov 2009)
Friends or Foes?, illus. John Ridgway (Commando 4258, Dec 2009)
The Panther's Claw, illus. Mario Morhain (Commando 4428, Sep 2011)
The Voyage of HMS Onion Wagon, illus. Vila (Commando 4508, Jun 2012)
The Fighting Gendarme, illus. Olivera (Commando 4535, Sep 2012)
Ground Attack!, illus. Carlos Pino (Commando 4699, Apr 2014)
Sunday, January 11, 2015
Temeraire
Here's another odd name from the pages of Commando. Temeraire is credited with a single cover dating from October 1983. Tank Killer had internal artwork by Denis McLoughlin wrapped up in the cover that can be seen above.
It is not a common name anywhere in the world, which makes me wonder if the cover comes from the Franco-Belgian pocket format war comic Téméraire, published by Artima in the 1960s and 1970s. I found a couple of examples on eBay which you can see below.
Can anyone identify the issue from which the above cover came from? Or perhaps point me in the right direction if I'm wrong about this being a reprint cover...
It is not a common name anywhere in the world, which makes me wonder if the cover comes from the Franco-Belgian pocket format war comic Téméraire, published by Artima in the 1960s and 1970s. I found a couple of examples on eBay which you can see below.
Can anyone identify the issue from which the above cover came from? Or perhaps point me in the right direction if I'm wrong about this being a reprint cover...
Thursday, December 11, 2014
Wednesday, December 10, 2014
Tuesday, December 09, 2014
Monday, December 08, 2014
Ian Kennedy Commando covers 1
To celebrate the release of Frontline UK, I'm running a little series of Ian Kennedy covers from Commando. If you want to see Kennedy's black & white artwork on the Frontline UK series, you'll find the order form here.
(* Commando © D. C. Thomson & Co. Ltd.)
(* Commando © D. C. Thomson & Co. Ltd.)
Labels:
Commando,
Ian Kennedy
Thursday, November 13, 2014
Orme
Here's another mystery name from the pages of Commando. Orme was the author of half a dozen stories in 1968-70.
Night of Fury (#361, Oct 1968)
Mountain of Death (#372, Dec 1968)
Trouble Hunter (#378, Jan 1969)
River of No Return (#403, May 1969)
On... to Glory (#416, Jul 1969)
Night Mission (#455, Feb 1970)
I'm at a loss to even begin finding the author here. There were a number of writers by the name of Orme who wrote around this period: a romance writers Eve Orme and Alexandra Orme from the 1950s, a poet named Simon Orme, an author who wrote books about geography named Antony R. Orme and historian Nicholas Orme.
The obvious choice was David Orme, who has written 300 or so books over the years ranging from poetry to fiction to textbooks to graphic novels. It was the comic strip angle that really sparked my interest. However, an e-mail to David resulted in a swift response. It's not him. (My thanks to David for the very quick reply.)
Perhaps I should be casting my net wider to include Stanley Orme, MP, or Hester Garnett-Orme, who compiled Border Tales for the Skipton-based Southern Border Terrier Club in 1967.
At this point even I know I need to give up and hand over what information I have to the world wide web to see if anyone out there knows anything.
Night of Fury (#361, Oct 1968)
Mountain of Death (#372, Dec 1968)
Trouble Hunter (#378, Jan 1969)
River of No Return (#403, May 1969)
On... to Glory (#416, Jul 1969)
Night Mission (#455, Feb 1970)
I'm at a loss to even begin finding the author here. There were a number of writers by the name of Orme who wrote around this period: a romance writers Eve Orme and Alexandra Orme from the 1950s, a poet named Simon Orme, an author who wrote books about geography named Antony R. Orme and historian Nicholas Orme.
The obvious choice was David Orme, who has written 300 or so books over the years ranging from poetry to fiction to textbooks to graphic novels. It was the comic strip angle that really sparked my interest. However, an e-mail to David resulted in a swift response. It's not him. (My thanks to David for the very quick reply.)
Perhaps I should be casting my net wider to include Stanley Orme, MP, or Hester Garnett-Orme, who compiled Border Tales for the Skipton-based Southern Border Terrier Club in 1967.
At this point even I know I need to give up and hand over what information I have to the world wide web to see if anyone out there knows anything.
Saturday, October 25, 2014
R. A. Montague
One of the latest releases from Commando Library was a reprint of a tale by R. A. Montague, a long-time contributor to the series. He receives a mention in George Low's history of the pocket library who mentions him as "a prolific contributor to Commando, working from his base in Diss, Norfolk. He had experience of being in the R.A.F. during the war and then serving with the colonial police after the hostilities. That gave him plenty of experience to call on, and he used it well with a fine spread of air, sea and ground stories. He was certainly a force to be reckoned with."
Montague was the writer of two rather odd issues of Commando. "Fly to Glory" (768) and "The Pharaoh" (781) were written and drawn in Spain by Castello Lucas and offered complete to D. C. Thomson editor Chick Checkley, who had Montague rescript the two stories for British publication.
His earliest script appeared in 1968: Lieutenant Trouble (370, Nov 1968) was drawn by Sanchis Cortes. He continued to draw issues drawn by Victor de la Fuente, Segrelles, Martin Salvador, Amador Garcia, Cam Kennedy, Gordon Livingstone, Jose Maria Jorge and many others.
Montague also contributed 8-page filler stories to Battle Picture Library reprints 1970-71 and at least one full-length story (Honour Bound, BPL 721, June 1973), but his main output was for Commando where he was penning two stories a month by the mid-1970s through to the early 1980s. In the mid-1980s his output had halved but he continued to be a regular, steady contributor until his last appearance with At Ground Level, issue 2456, published in March 1991.
Montague lived at Lakes Farmhouse, Langmere, Dickleborough, Norfolk, from at least 1964 onwards.
Montague was the writer of two rather odd issues of Commando. "Fly to Glory" (768) and "The Pharaoh" (781) were written and drawn in Spain by Castello Lucas and offered complete to D. C. Thomson editor Chick Checkley, who had Montague rescript the two stories for British publication.
His earliest script appeared in 1968: Lieutenant Trouble (370, Nov 1968) was drawn by Sanchis Cortes. He continued to draw issues drawn by Victor de la Fuente, Segrelles, Martin Salvador, Amador Garcia, Cam Kennedy, Gordon Livingstone, Jose Maria Jorge and many others.
Montague also contributed 8-page filler stories to Battle Picture Library reprints 1970-71 and at least one full-length story (Honour Bound, BPL 721, June 1973), but his main output was for Commando where he was penning two stories a month by the mid-1970s through to the early 1980s. In the mid-1980s his output had halved but he continued to be a regular, steady contributor until his last appearance with At Ground Level, issue 2456, published in March 1991.
Montague lived at Lakes Farmhouse, Langmere, Dickleborough, Norfolk, from at least 1964 onwards.
Monday, June 02, 2014
Alan Lomas
We have occasionally taken a look at artists who have worked for Commando about whom little is known, but today we have an author. Alan Lomas penned 32 issues in the four years between October 1973 and August 1977, with 1975 his busiest year with 10 issues appearing. The following pages are from Two Minutes to Zero from that year, but reissued in 1989 and very recently reprinted again. The artwork is by the fantastic Pat Wright, son of David (Carol Day) Wright, who drew Modesty Blaise for a time in 1979-80 but later switched to drawing cartoons and taking on advertising work.
As for Alan Lomas, he remains untraced. Did he write any other comic strips? Thirty-two issues is pretty persistent and it makes me wonder if he was just starting out as a freelancer and found better-paying work in 1977. Alternatively, he might have retired in the early 1970s and found himself with time on his hands which he put to good use writing for Commando. If anyone knows, perhaps they'll get in touch.
Stripography
Escape from Tobruk, illus. C. T. Rigby (Commando 786, Oct 1973)
Betrayed, illus. Franch (Commando 800, Dec 1973)
Revenge of the Phantom, illus. John Ridgway (Commando 818, Feb 1974)
Act of the Monster, illus. Franch (Commando 822, Mar 1974)
Massacre at Mendhi Pass, illus. Cam Kennedy (Commando 860, Aug 1974)
Hair Trigger, illus. Gordon Livingstone (Commando 866, Sep 1974)
No-Man's Land, illus. John Ridgway (Commando 896, Dec 1974)
Forward the Raiders!, illus. Victor Hugo Arias (Commando 908, Feb 1975)
Hunt the Hunters, illus. Gordon Livingstone (Commando 917, Mar 1975)
Matilda on the March, illus. John Ridgway (Commando 933, May 1975)
Two Minutes to Zero, illus. Pat Wright (Commando 937, May 1975)
Secret of the Sands, illus. Colin Watson (Commando 945, Jun 1975)
Demons of Darkness, illus. Pat Wright (Commando 964, Sep 1975)
Jungle Expert, illus. C. T. Rigby (Commando 966, Sep 1975)
Jungle Madness, illus. Ferreria (Commando 973, Oct 1975)
Battle for the Bridge, illus. Gordon Livingstone (Commando 988, Dec 1975)
The Prisoners in the Castle, illus. Boluda (Commando 993, Dec 1975)
Learn Fast – or Die!, illus. Arthur Fleming (Commando 1008, Feb 1976)
Suicide Squad, illus. Maidagan (Commando 1017, Mar 1976)
Danger Ahead, illus. Francisco Cueto (Commando 1018, Mar 1976)
Raiding Party, illus. Gordon Livingstone (Commando 1022, Apr 1976)
Misfire!, illus. Pat Wright (Commando 1044, Jul 1976)
Wagons... Ho!, illus. Ibanez (Commando 1050, Jul 1976)
Assignment with Death, illus. Olivera (Commando 1074, Oct 1976)
In the Heat of the Action, illus. Ferreira (Commando 1078, Nov 1976)
Ghost Tiger, illus. Boluda (Commando 1084, Dec 1976)
Prisoners of War, illus, Juan Dalfiume (Commando 1093, Jan 1977)
Whispering Death, illus. Galindo (Commando 1094, Jan 1977)
The Cairo Secret, illus. Gordon Livingstone (Commando 1130, Jun 1977)
Open Fire!, illus, John Ridgway (Commando 1134, Jun 1977)
Shock Action, illus. Gordon Livingstone (Commando 1140, Jul 1977)
Beyond Courage, illus. Leopoldo Ortiz (Commando 1148, Aug 1977)
As for Alan Lomas, he remains untraced. Did he write any other comic strips? Thirty-two issues is pretty persistent and it makes me wonder if he was just starting out as a freelancer and found better-paying work in 1977. Alternatively, he might have retired in the early 1970s and found himself with time on his hands which he put to good use writing for Commando. If anyone knows, perhaps they'll get in touch.
Stripography
Escape from Tobruk, illus. C. T. Rigby (Commando 786, Oct 1973)
Betrayed, illus. Franch (Commando 800, Dec 1973)
Revenge of the Phantom, illus. John Ridgway (Commando 818, Feb 1974)
Act of the Monster, illus. Franch (Commando 822, Mar 1974)
Massacre at Mendhi Pass, illus. Cam Kennedy (Commando 860, Aug 1974)
Hair Trigger, illus. Gordon Livingstone (Commando 866, Sep 1974)
No-Man's Land, illus. John Ridgway (Commando 896, Dec 1974)
Forward the Raiders!, illus. Victor Hugo Arias (Commando 908, Feb 1975)
Hunt the Hunters, illus. Gordon Livingstone (Commando 917, Mar 1975)
Matilda on the March, illus. John Ridgway (Commando 933, May 1975)
Two Minutes to Zero, illus. Pat Wright (Commando 937, May 1975)
Secret of the Sands, illus. Colin Watson (Commando 945, Jun 1975)
Demons of Darkness, illus. Pat Wright (Commando 964, Sep 1975)
Jungle Expert, illus. C. T. Rigby (Commando 966, Sep 1975)
Jungle Madness, illus. Ferreria (Commando 973, Oct 1975)
Battle for the Bridge, illus. Gordon Livingstone (Commando 988, Dec 1975)
The Prisoners in the Castle, illus. Boluda (Commando 993, Dec 1975)
Learn Fast – or Die!, illus. Arthur Fleming (Commando 1008, Feb 1976)
Suicide Squad, illus. Maidagan (Commando 1017, Mar 1976)
Danger Ahead, illus. Francisco Cueto (Commando 1018, Mar 1976)
Raiding Party, illus. Gordon Livingstone (Commando 1022, Apr 1976)
Misfire!, illus. Pat Wright (Commando 1044, Jul 1976)
Wagons... Ho!, illus. Ibanez (Commando 1050, Jul 1976)
Assignment with Death, illus. Olivera (Commando 1074, Oct 1976)
In the Heat of the Action, illus. Ferreira (Commando 1078, Nov 1976)
Ghost Tiger, illus. Boluda (Commando 1084, Dec 1976)
Prisoners of War, illus, Juan Dalfiume (Commando 1093, Jan 1977)
Whispering Death, illus. Galindo (Commando 1094, Jan 1977)
The Cairo Secret, illus. Gordon Livingstone (Commando 1130, Jun 1977)
Open Fire!, illus, John Ridgway (Commando 1134, Jun 1977)
Shock Action, illus. Gordon Livingstone (Commando 1140, Jul 1977)
Beyond Courage, illus. Leopoldo Ortiz (Commando 1148, Aug 1977)
Monday, February 03, 2014
Jim Kenner
There was a little surprise amongst the latest batch of Commando pocket books that arrived this week. One of the reprints was a story from the pen of Jim Kenner, who was the subject of much research when I was writing Boys' World: Ticket To Adventure — the history of one of the finest and most collectable of British comics. Intended as an Eagle for the Sixties, the paper almost didn't make it to the shelves. According to Bob Bartholomew, who sadly died in October last year, he was ordered to take over the title ahead of publication because it was already considerably off schedule. The reason, said Bob, was that its editor, although he had some superb ideas for the comic, was inexperienced in British publishing.
There was also a certain amount of resistance from the in-house staff to help out on a paper that they believed the management intended to rival the paper they had, in some cases, worked on for years.
The editor tasked with putting the new comic together was Jim Kenner, an American or a Canadian, depending on who was telling the story. When I was researching the history of Boys' World I tried every trick in the book to contact Kenner's family, who lived in Denmark, including trudging around town trying to buy Euros as the Royal Mail, as of 31 December 2011, no longer sells international reply coupons.
As I was only sending a letter and hoping for a letter in return, I only needed a Euro or two . . . but the minimum I could buy was €5. So that's what I bought. I was using the Danish telephone directory for addresses, sent off my letters and . . . well, presumably the people they were intended for had moved and the new owners maybe thought Santa had picked up a summer job sending out fivers.
Anyway, I tried attacking the problem from another direction and managed to track down some background. Kenner was indeed American, but with Canadian roots, and he had a brother. So I set out to track down the brother, who was still living in America . . . or had been, until his death six weeks earlier.
Another route blocked. Still, for those of you who have the book you'll know that I did at least manage to track down a little information and figured out that one of the reasons why it was so difficult tracking down information was that Jim Kenner wasn't actually born Jim Kenner. He's a good example of how utterly frustrating this kind of research can be sometimes.
Death Dive was Kenner's third Commando story but probably the first he sold after his days on Boys' World. He went on to write six more stories published between 1964-66.
( *artwork by Gordon Livingstone © D. C. Thomson & Co. Ltd.)
There was also a certain amount of resistance from the in-house staff to help out on a paper that they believed the management intended to rival the paper they had, in some cases, worked on for years.
The editor tasked with putting the new comic together was Jim Kenner, an American or a Canadian, depending on who was telling the story. When I was researching the history of Boys' World I tried every trick in the book to contact Kenner's family, who lived in Denmark, including trudging around town trying to buy Euros as the Royal Mail, as of 31 December 2011, no longer sells international reply coupons.
As I was only sending a letter and hoping for a letter in return, I only needed a Euro or two . . . but the minimum I could buy was €5. So that's what I bought. I was using the Danish telephone directory for addresses, sent off my letters and . . . well, presumably the people they were intended for had moved and the new owners maybe thought Santa had picked up a summer job sending out fivers.
Anyway, I tried attacking the problem from another direction and managed to track down some background. Kenner was indeed American, but with Canadian roots, and he had a brother. So I set out to track down the brother, who was still living in America . . . or had been, until his death six weeks earlier.
Another route blocked. Still, for those of you who have the book you'll know that I did at least manage to track down a little information and figured out that one of the reasons why it was so difficult tracking down information was that Jim Kenner wasn't actually born Jim Kenner. He's a good example of how utterly frustrating this kind of research can be sometimes.
Death Dive was Kenner's third Commando story but probably the first he sold after his days on Boys' World. He went on to write six more stories published between 1964-66.
( *artwork by Gordon Livingstone © D. C. Thomson & Co. Ltd.)
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